Supplemental combat rules
Anyone have experience incorporating more tactical minutia into Tenra? Specially, actions like taking cover or when there is a clear disparity between armor strength and weapon penetration. The standard rules favor the cinematic by letting players represent a successful defense with rolling into cover, but I'm trying to find a middle ground for more tactically focused players.
I'm considering giving the defender additional dice depending on the extent of cover taken, but not setting any additional rule involving armor.
Any anecdotes on positive and negative experiences with more detailed combat rules?