Seeking Suggestions: Vibe/Flow
So, I've run one game of Shinobigami so far and the the results were unfortunately deflating. As a group, uniform dissatisfaction with the final scene's battle royale. Some blame was attributed to how certain a hypnosis status ailment was role-played, but I also thought the battle dragged on for way too many rounds. While that wasn't brought up as a point of contention, I found it unfortunate that one of the players experienced minimal interaction with other players due to a goal-oriented mindset. Everyone's primary goal was to obtain the MacGuffin and keep it by the end of the game, which encouraged the player who started with the MacGuffin to take zero actions that interacted or created relationships with other characters. I also found that the tone became painfully tongue-in-cheek when we replied on allot of improv and reach for many low fruit cliches related to ninja.
I'd greatly appreciate suggestions on running another game to help accentuate Shinobigami's strengths for "lightning-paced drama and espionage."